Description

EXTENDED INFORMATION
BEYOND THE ARCADE
Blue Arcade is a modular minigame plugin where each minigame is a separate piece. Choose only the games you need from our ever growing library, combine them to create unique party modes, or use our powerful API to create your own custom experience.
CORE FEATURES
- Fully Modular: The core plugin no longer contains hardcoded games; every minigame is an independent JAR module that loads dynamically.
- Developer API: Provides over 20 specialized interfaces, such as AchievementsAPI and ArenaAPI, to build or modify modules.
- Store System: A central shop with 60+ items where modules can also register their own unique cosmetic objects.
- Party System: Players can create private/public groups, use party chat, and join the same arenas automatically via
/ba party. - Achievements: A system with global and game-specific milestones that rewards players with credits, stars, and XP.
- Leaderboards: Real-time competitive rankings available globally or per-game, filterable by lifetime, monthly, or weekly stats.
- GUI Ready: Features native Bedrock-style forms and menus for Geyser users, replacing traditional clunky chest interfaces.
- 20+ Games: A massive and constantly expanding library of both standalone minigames and quick-round microgames.
CONSTANTLY EXPANDING GAME CATALOG
Blue Arcade 3 currently features a diverse library of over 24 game modules. But this is just the beginning. Our catalog is constantly expanding with new, high-quality modules released regularly. We believe the community should drive the fun, which is why we host regular votes on our Discord server.
LIST OF MINI GAMES (Modules designed for Standalone mode)
- SkyWars: You start on a floating island and must survive and defeat the other players using the limited resources you find.
- Battle Royale: Many players compete on a large map, and the last one alive wins, while the area gradually closes in.
- Block Party: Players must quickly stand on the block of the correct color before the floor disappears.
- TNT Run: You run nonstop as the blocks beneath your feet disappear, and the last one standing wins.
- TNT Tag: One or more players have the TNT and must pass it to another player before it explodes to avoid losing.
- Run From The Beast: One player is the beast, and the others must flee, survive, and kill it before it catches them all.
- Lucky Pillars: Spawn on bedrock pillars, receive random items, and be the last player or team standing.
- Capture The Wool: Capture enemy wools from their base and bring them back to yours. First team to capture all wools wins.
- Bed Wars: You spawn on a floating island with a bed that lets you respawn. Gather resources, build bridges to other islands, destroy enemy beds to eliminate their respawns, and be the last team standing.
LIST OF MICRO GAMES (Modules designed for Party Games mode)
- Traffic Light: Go to the finish line only when the light is green.
- Spleef: Throw your opponents into the void by breaking snow.
- Snowball Fight: Eliminate your opponents by shooting snowballs.
- Minefield: Avoid exploding with mines and reach the finish line.
- Knockback: Knock your opponents into the void with a push stick.
- One In The Chamber: Just one chance to eliminate your opponents with a bow.
- Fast Zone: Reach the finish line without crashing into obstacles.
- Red Alert: Avoid falling off the platform, when the ground turns red, it will disappear.
- All Against All: Kill all players, last one standing wins.
- Exploding Sheep: Shear as many sheep as you can before they explode.
- Race: Reach the finish line before any other player.
- Chairs: Music plays, seats appear, and players must sit before the timer ends until only one remains.
- Splegg: Shoot eggs to break the floor and be the last standing.
- Water Well: Jump into the water well from above and score points.
- Bridge Race: Build bridges to reach the finish line first.
NEED MORE? DO MORE!
All the official modules listed above are fully open-source. This means that if you have Java knowledge, you have total freedom to dive into the code, modify existing games to your liking, or use them as a template to build something entirely new from scratch. With our extensive Developer API, featuring over 20 specialized interfaces, you aren't just buying a plugin, you are getting a complete engine to bring your own unique game ideas to life.
Compatibility
- GameMinecraft
- CategoryPlugins
- Open SourceNo
- DRM-freeYes
- UnobfuscatedYes
Filtering
- TypeGameplay, Minigame, Fun
- Game ModesMinigame, Skywars
- Supported SoftwareSpigot, Paper, Folia
- Supported Versions26.1, 1.21, 1.20, 1.19, 1.18
- Supported LanguagesEnglish
Extras
- DependenciesNone
- Links Documentation, Developer Guide, GitHub (API), Module Source Code, Official Module Store, Discord Support
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Go To ReviewsVersion History
Current package: BlueArcade-3.3.12.jar · 1.5 MB · uploaded 6 days ago on May 24, 2026
- NEW MINIGAME: Bed Wars - Protect your bed, destroy enemy beds, and be the last team standing - https://blueva.net/store/blue-arcade/modules/bed_wars
- Updated the default sounds.yml to use adaptive namespaced Minecraft sound keys.
- Existing sounds.yml files now automatically replace only old BlueArcade default sound entries with the new adaptive keys, while custom sound choices are left untouched.
- Re-enabled dynamic arenas on Minecraft 26.1 and newer by adapting temporary world cleanup and extraction to Paper new dimension based world storage layout.
- Fixed Minecraft sound compatibility on newer Spigot versions where Bukkit sounds are no longer a regular enum.
- Fixed Bedrock players sometimes being treated as Java players when Floodgate was installed, causing Java menus to open instead of Bedrock menus.
- Added Arena On Demand system through dynamic arenas, allowing busy arenas to automatically open extra playable copies so more players can join without extra setup.
- Added a waiting lobby safety teleport that sends players back to the arena lobby if they fall into the void.
- Added a safety fallback for unexpected player deaths inside arenas.
- Improved reward delivery messages so credits and XP earned from arena rewards are shown as one clean summary instead of several separate chat lines.
- Fixed internal credit and XP reward commands so they stay silent in console during automatic rewards.
- Fixed players sometimes taking fall damage after leaving an arena and being returned to the lobby or their previous location.
- Fixed arena signs sometimes stopping their automatic updates when a saved sign pointed to a world that was not currently available.
- Temporarily limited arena setup to static arenas on Minecraft 26.1 and newer while dynamic arena compatibility is updated.
- Added out-of-bounds protection during the Finish and Limbo phases.
- Added an option in settings.yml to disable the automatic world border around dynamic arenas.
- Fixed an error where the player list was unnecessarily rewriting players names.
- Fixed the update checker so it correctly detects new plugin versions through the official Blueva API again.
- Added per-module reward overrides in rewards.yml. You can now create a custom reward set for any minigame by adding a new top-level section with the module ID.
- Rewards are now delivered when a player actually leaves the arena system instead of at the exact moment the match ends.
- Fixed automatic module updates failing silently or re-downloading the same files repeatedly.
- Fixed the in-game module store search and download commands not finding modules that were available on the store.
- Fixed rewards not being given at the end of some minigames.
- Improved overall server performance during arena resets and automatic sign updates.
- Reduced unnecessary background processing to help keep gameplay smoother during busy moments.
- New automatic library download system. Required dependencies are now downloaded on first startup instead of being bundled in the plugin JAR, reducing the file size from 3 MB to 1.5 MB (50% smaller).
- Added support for Minecraft 1.20-1.20.6
- Added support for Minecraft 1.19-1.19.4
- Added support for Minecraft 1.18-1.18.2
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