Description

EXTENDED INFORMATION
BEYOND THE ARCADE
Blue Arcade is a modular minigame plugin where each minigame is a separate piece. Choose only the games you need from our ever growing library, combine them to create unique party modes, or use our powerful API to create your own custom experience.
CORE FEATURES
- Fully Modular: The core plugin no longer contains hardcoded games; every minigame is an independent JAR module that loads dynamically.
- Developer API: Provides over 20 specialized interfaces, such as AchievementsAPI and ArenaAPI, to build or modify modules.
- Store System: A central shop with 60+ items where modules can also register their own unique cosmetic objects.
- Party System: Players can create private/public groups, use party chat, and join the same arenas automatically via
/ba party. - Achievements: A system with global and game-specific milestones that rewards players with credits, stars, and XP.
- Leaderboards: Real-time competitive rankings available globally or per-game, filterable by lifetime, monthly, or weekly stats.
- GUI Ready: Features native Bedrock-style forms and menus for Geyser users, replacing traditional clunky chest interfaces.
- 20+ Games: A massive and constantly expanding library of both standalone minigames and quick-round microgames.
CONSTANTLY EXPANDING GAME CATALOG
Blue Arcade 3 currently features a diverse library of over 24 game modules. But this is just the beginning. Our catalog is constantly expanding with new, high-quality modules released regularly. We believe the community should drive the fun, which is why we host regular votes on our Discord server.
LIST OF MINI GAMES (Modules designed for Standalone mode)
- SkyWars: You start on a floating island and must survive and defeat the other players using the limited resources you find.
- Battle Royale: Many players compete on a large map, and the last one alive wins, while the area gradually closes in.
- Block Party: Players must quickly stand on the block of the correct color before the floor disappears.
- TNT Run: You run nonstop as the blocks beneath your feet disappear, and the last one standing wins.
- TNT Tag: One or more players have the TNT and must pass it to another player before it explodes to avoid losing.
- Run From The Beast: One player is the beast, and the others must flee, survive, and kill it before it catches them all.
- Lucky Pillars: Spawn on bedrock pillars, receive random items, and be the last player or team standing.
- Capture The Wool: Capture enemy wools from their base and bring them back to yours. First team to capture all wools wins.
- Bed Wars: You spawn on a floating island with a bed that lets you respawn. Gather resources, build bridges to other islands, destroy enemy beds to eliminate their respawns, and be the last team standing.
LIST OF MICRO GAMES (Modules designed for Party Games mode)
- Traffic Light: Go to the finish line only when the light is green.
- Spleef: Throw your opponents into the void by breaking snow.
- Snowball Fight: Eliminate your opponents by shooting snowballs.
- Minefield: Avoid exploding with mines and reach the finish line.
- Knockback: Knock your opponents into the void with a push stick.
- One In The Chamber: Just one chance to eliminate your opponents with a bow.
- Fast Zone: Reach the finish line without crashing into obstacles.
- Red Alert: Avoid falling off the platform, when the ground turns red, it will disappear.
- All Against All: Kill all players, last one standing wins.
- Exploding Sheep: Shear as many sheep as you can before they explode.
- Race: Reach the finish line before any other player.
- Chairs: Music plays, seats appear, and players must sit before the timer ends until only one remains.
- Splegg: Shoot eggs to break the floor and be the last standing.
- Water Well: Jump into the water well from above and score points.
- Bridge Race: Build bridges to reach the finish line first.
NEED MORE? DO MORE!
All the official modules listed above are fully open-source. This means that if you have Java knowledge, you have total freedom to dive into the code, modify existing games to your liking, or use them as a template to build something entirely new from scratch. With our extensive Developer API, featuring over 20 specialized interfaces, you aren't just buying a plugin, you are getting a complete engine to bring your own unique game ideas to life.
Compatibility
- GameMinecraft
- CategoryPlugins
- Open SourceNo
- DRM-freeYes
- UnobfuscatedYes
Filtering
- TypeGameplay, Minigame, Fun
- Game ModesMinigame, Skywars
- Supported SoftwareSpigot, Paper, Folia
- Supported Versions26.1, 1.21, 1.20, 1.19, 1.18
- Supported LanguagesEnglish
Extras
- DependenciesNone
- Links Documentation, Developer Guide, GitHub (API), Module Source Code, Official Module Store, Discord Support
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Go To ReviewsVersion History
Current package: BlueArcade-3.3.12.jar · 1.5 MB · uploaded 6 days ago on May 24, 2026
- Added achievements.notifications.delivery_mode (immediate or deferred) to control whether achievement notifications are shown live in arenas or queued until players leave.
- Added summary_stats.java_mode for Java Edition to choose between showing the post summary stats recap directly or replacing it with an interactive message.
- Fixed compatibility issue caused by an outdated dependency in 26.1
- Fixed an issue with gradients in 26.1
- Fixed a critical bug in party mode that caused the flow to break after the second round.
- Fixed MySQL connections using caching_sha2_password by allowing JDBC public key retrieval.
- Added separate end messages (summary.final_standalone) and scoreboards (scoreboards.finish_standalone) for standalone mode arenas.
- Party mode arenas now support disabling player voting with /baa arena disablevoting <true|false>. When voting is off, games are selected randomly or in a fixed order if configured.
- Party mode arenas now support a fixed game sequence with /baa arena setgameorder <game1,game2,...>. Games cycle through the defined order when voting is disabled. /baa arena cleargameorder resets it to random selection.
- Spectator mode: Players joining a running arena will be warned and, if they click again, placed in spectator mode. Spectators are invisible to players, cannot affect the game, and are removed after the arena ends or via /ba leave.
- /ba quickjoin now prioritizes the arena with the most players waiting, filling existing parties before creating new arenas.
- Fixed incorrect "has already started" message for /ba join and arena signs when an arena is RESTARTING. Now displays the appropriate restarting message.
- Fixed issue where players in dynamic arenas were sent to the wrong spawn location (default world spawn) after the arena ended. Now they are teleported to the configured main lobby or fallback locations.
- New arena type system: arenas can now be either static or dynamic. Static arenas keep the classic persistent world behavior (default), while dynamic arenas create a fresh temporary world for each match. This is the foundation for future features like on demand arenas, events, private games, ready made maps, and more.
- The command /baa info [id] now shows the arena type.
- Existing arena configurations without a type setting are automatically treated as static, ensuring full backward compatibility.
- Party mode arena regeneration has been improved. Old arenas now restore in the background after players have already been moved into the next minigame, so match flow is smoother and no longer delayed.
- Fixed placeholders %bluearcade_arena_[id]_state% and %bluearcade_arena_current_state%. They now correctly return every arena state: waiting, starting, running, finishing, and restarting.
- Fixed reward delivery for players who leave during the end countdown.
- Fixed play menu arena items for the restarting state.
- Arena ground item cleanup now runs after arena regeneration completes.
- New regeneration system. Arena data is now stored in compact binary files instead of JSON and loaded only when needed. Optimizes memory handling for safer and more reliable arena resets.
- New arena structure. Each game has its own folder so files like schematics, regen data and config stay organized together.
- Automatic migration on first startup. Existing data is reorganized and a backup is created before any changes.
- New placeholder %bluearcade_module_<module_id>_players%. Shows how many players are currently active across all arenas using that module.
- The /ba quickjoin command now respects the current arena mode and game if the player is still inside one, and works normally after leaving.
- Fixed reward timing. Rewards are now given after players return to the lobby and their inventory is restored, preventing item rewards from being lost.
- Fixed reconnect issue. Players who rejoin after disconnecting in a mini-game get a short period of invincibility to avoid fall damage while their position is restored.
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